![]() And that’s just one of many areas where the game aims to be the ultimate by simply adding on more of. The three predecessors to this indie Pokémon-like offered a relatively modest 300, 600 and 700 monsters to collect and battle. Or even "Battle Fatigue also lowers enemy damage" so that Exhaustion works as a defensive measure instead of just offensive. Siralim Ultimate is the biggest and most expansive Siralim game yet. Something like "your creatures automatically defend if they haven't taken 3 turns". Taking those down to like two or three and adding a couple perks that make it easier to survive the first few rounds would be a huge benefit to the specialization. ![]() There's like four or five of them and they all need each other to work, and their effect really isn't even THAT strong. Explore randomly generated dungeons, craft artifacts and spell gems, and engage in strategic 6v6 battles with Siralim Ultimate for Nintendo Switch. I'd honestly like to see some of the battle fatigue traits consolidated. Siralim Ultimate is a monster catching, dungeon crawling RPG with a ridiculous amount of depth. Summon, fuse, and customize your own monsters in this monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Thankfully being able to re-spec for free should help, though. The ones with multiple tiers that you can start to unlock earlier aren't much help on bosses (mainly more stats based on battles won in current realm, battle fatigue ones should help but need both to really benefit). Originally posted by 素晴らしいポッサム:I'm trying it out on my second save (I have one on two diff computers) and what I find more difficult with it is how most of their good traits are 100 point/1 tier ones. It's remarkable how powerful spellcasting Reaver is, really. You have massive per-turn healing and insane damage mitigation, and your damage scales while the enemy's doesn't so the Sapphire Paragon's 50% damage reduction isn't really meaningful for you.ĮDIT: Also, the *enemy's* spell casts also scale you, and any spells they force you to cast will also trigger Pyromancy in your favor. The team scales with turns, with wins in the current realm, *and* with spells cast, and you're immune to Exhaustion and stack it up extremely quickly, so Exhaustion just multiplies your damage even further. I just put a lot of high-charge spell gems on the team, use a Generous Exhaustion spell gem, and fire off the Pyromancy buff as many times as possible. Succubus Spirit + Ebony Ent (I'm going to change this actually, Succubus isn't really that good actually) ![]() For instance, my current Reaver setup is:Īaxer Apocalypse + Inox Apocalypse w/ Nutrient Blood on Artifact As you can see, because they’re so powerful, avoiding accidental crushing is a huge help.Using multiple defensive creatures is fine as long as your "damage" slot is a creature that can deal damage outside of its turn. Trait 2: Bulwark - This creature and your creatures adjacent to it take 50 less damage. Trait 1: Rampart - At the start of battle, your creatures adjacent to this creature gain 65 of its defense, health, and speed. ![]() For the uninitiated, Nether Stones can boost your creatures’ stats, add various effects to attacks and spells, and grant new traits, among other things. Rank 30: After the bearer is attacked while provoking, it gains 10 maximum health. This helps prevent you from crushing them accidentally at the Arcane Refinery. Moreover, each Rune spell has an additional unique effect.įor features, you can now lock Nether Stones from the item menu. For one, all Rune spells now deal damage based on the caster’s highest stat. The Rune Knight, for example, has gotten some pretty huge buffs. You can get at most +2 traits since it cant get the additional trait from fusion combined with via merging with 2nd minion or stealing from the 5th, so its basically just a normal creature, but with +50 stats and 50 damage. One of the notable changes is that several creature specializations have been made stronger in this patch. As a spell caster, the animus is super strong but as a attacker its kinda weak. Patch 1.0.4 has been released recently and it brings new features and balancing changes to the game. You travel to randomly-generated dungeons to acquire new creatures, resources, and of course, some sweet loot. Siralim Ultimate is a turn-based, dungeon crawler RPG where you can summon over 1,200 different creatures to fight for you.
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